Research & Innovation

Stevens Seniors Code Smart Watch App to Monitor Panic Attacks and Foster Communication Between Patients and Therapists

For many, college is a time when anxiety skyrockets. The BitBuddy senior design team is giving students tools to take back their power over mental health concerns.

Photo of Apple Watch on wrist

Nearly half of adults living in the United States will experience mental illness within their lifetime, with five percent—a staggering 46.4 million—suffering in any given year. For many, the college years mark an onset of mental health issues, a time when increased workload, stress, and pressure can exacerbate underlying problems. Too often, college breeds the perfect storm for anxiety. But with tangible efforts to combat stigma on campuses and in broader communities, as well as educational resources, more people than ever are reaching out to mental health care providers today. The good news is that mental health issues are treatable, and individuals can and do achieve relief with the proper healthcare.

BitBuddy Logo

For the four Stevens students who comprise the BitBuddy senior design project team, high school “was a breeze.” But upon entering a competitive university with a heavier and more difficult workload, they found that they and many of their peers needed help managing anxiety. Inspired by personal experiences and a desire to help their friends, they conceptualized BitBuddy—an app for Apple Watch that can monitor panic attacks, offer coping tools, and connect users with resources, friends, and therapists. The team hopes that in BitBuddy, their peers will find “a bit-sized buddy.”

Panic attacks—when an individual experiences extreme fear accompanied by physical symptoms such as a racing heart, sweating, or trembling—are all-too-common in the United States, with college campuses being no exception. One in 37 American adults suffer from panic disorder: a mental disorder characterized by episodes of panic attacks—and most individuals with the diagnosis report impairment in their daily lives. Young adults are especially vulnerable, with the transition from adolescence to adulthood often triggering the onset of or an increase in panic symptoms.

Team members Besnik Balaj, Ethan Dy Tioco, Nathan Van Eck, and Matthew Wisnewski, all seniors in the Department of Electrical and Computer Engineering at the Charles V. Schaefer, Jr. School of Engineering and Science, have conceptualized a platform to help alleviate the symptoms of those suffering from panic attacks. Both Van Eck and Wisnewski already have job placements secured upon graduation. Van Eck has accepted a position with Lockheed Martin, and Wisnewski will join the IT department of a nearby insurance company.

“Multiple members of our team have had issues with panic attacks in the past, and I felt that [BitBuddy] would be a really interesting project that I would care about,” said Balaj, the lead developer. “The burden of mental health is big in the college age group,” he added.

Dy Tioco is no stranger to anxiety. “Last year I was diagnosed with depression in June, which began in April,” he related. “With that came episodes of anxiety attacks and other mental health shenanigans, and I didn’t know how to process it. I would shut myself in, which fed into a spiral. Having something then like BitBuddy alert you and say, ‘Hey let’s do something healthier,’ would have helped.”

A discreet, accessible, practical way to fight panic

When the team began their research for BitBuddy, they discovered health device prototypes that they described as “bulky.” “They connected to sensors and sent messages to phones through WiFi,” Balaj said, adding that his grandfather wears a device near his heart ever since suffering from a heart attack. That device communicates with caretakers by bluetooth, so the wearer and emergency contact can’t be very far apart for it to function, limiting the wearer’s independence.

The BitBuddy team wanted to create something simpler, more accessible, and discreet. “Our take is, a lot of young people have smart watches. The watch is keeping track of health aspects...We don’t want to make it so you have to get extra technology or a whole new watch, and we want to make sure you don’t have anything that stands out to someone, because that could cause anxiety if people are looking at you. We don’t want BitBuddy to be a cause of anxiety,” Balaj said.

The BitBuddy app, currently in prototype phase, is being tested by the team’s peers at Stevens. Unlike apps that only monitor a person’s heart rate without interactive or solution-oriented features, BitBuddy not only alerts the user that they may be experiencing a panic attack, but also offers suggestions that the user can act upon that may help decrease symptoms. The user can rank these options in order of preference. They may choose to meditate, or play a suggested game—such as thinking about the color orange and then finding as many orange things that they can see. Or, in emergencies, they can call 911 through the app. The app also connects the user with their social network, allowing them to make calls to a family member or a friend—who can also be ranked. A therapist can receive notifications and data from the app, which also has a journal feature that pushes to the therapist, and can later be discussed in a therapy session. The journal entries can help an individual learn to understand their triggers and minimize them.

“We work closely with Stevens Counseling and Psychological Services (CAPS) here—psychology on campus,” said Balaj. “We have therapists who understand how patients feel and act, and can help them talk about their problems. We want to know how to better help them be open enough to talk. For example, students taking exams might shut themselves off and not express how much work they can do and what they can do mentally. They might not know how to deal with all this.”

While the team initially conceptualized an app that simply tracked panic attacks, through discussions with therapists and professors, they realized that an app that didn’t offer solutions “didn’t help anyone,” Balaj explained. “Fabrications are more in need right now.”

“We want to tackle [communication],” he continued. “Just checking your heartbeat and telling you if you have a panic attack—that means nothing if you don’t solve it. So we offer different ways of assistance, and promote keeping a daily schedule or routine. That can include meeting with a therapist or friend or family member.”

Devyn Dabrowski, a nursing student in Michigan, said, “[BitBuddy] would definitely help with both medical and therapeutical senses. A therapist can use this for pointing you to the right person for the physical part, while the therapist can deal with any mental issues. It’s better for these groups of people to work together, not separate.”

The team hopes to help people “in the moment, and in the time that comes afterward,” with an app that continues to offer suggestions in the time that follows a panic attack. They aim to set students up for success, equipping them with tools to tackle their problems in individualized ways. “People can more-or-less treat their own symptoms with our app, which gives them confidence that they can again in the future,” Balaj said.

It takes a team to build a legacy

The BitBuddy senior design team, left to right: ECE students Nathan Van Eck, Ethan Dy Tioco, Besnik Balaj, and Matthew Wisnewski.

The team credits their advisors for helping them conceptualize and deliver their product: Kevin Lu, teaching professor; Ryan Ona, adjunct instructor;  Mukund Iyengar, teaching associate professor; Vikki Hazelwood, professor and program director for biomedical engineering; Patrick Hill, teaching professor; and James Rowland, lecturer.

“Professor Rowland said that you can come up with an idea, but if you have no code to back it up then it’s just an idea,” Van Eck said. “When we do something, we have to make sure we do it 100 percent, adding code for everything to make sure the foundation is there.”

For the BitBuddy team, that 100 percent includes accessibility for the disabled.

“Professor Lu talks about accessibility,” explained Balaj. “If you’re partially blind for example, BitBuddy should incorporate certain changes to your view in order to mitigate any issues, whether this be color variations, text size adjustment, or audio descriptive text associated with each object.”

While the team of seniors is receiving positive feedback from peers, much further work is needed to bring the app to market. For example, in order to organize a controlled focus group, the team will need to meet the Health Insurance Portability and Accountability Act’s (HIPAA’s) stringent privacy guidelines. This, and other steps, will be completed during later phases of the project.

“I’d like to see this set up as a legacy project,” Van Eck said, explaining that some senior design projects are “picked up” by the next year’s seniors for continued development.

“Our focus is on trying to empower people to take their lives back into their own hands,” said Wisnewski.

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