The Stevens XR Lab is dedicated to providing the entire Stevens community the opportunity to explore augmented reality, virtual reality, mixed reality, 360-degree video, and other extended reality (XR) technologies. The XR Lab offers a space for interdisciplinary innovation, research, and learning regardless of school or discipline.
Teaching with Extended Reality (XR) Faculty Showcase
IT Using immersive extended reality (XR) technologies, students and instructors are able to explore, learn and teach in places and in ways that extend beyond the physical world. The term extended reality (XR) encompasses virtual reality (VR), mixed reality (MR) and augmented reality (AR).
On April 21, 2022, Dr. Paola DiMarzio and Dr. Biruk Gebre shared how they incorporated XR into their Fall 2021 courses. In collaboration with the Division of Information Technology’s XR Lab, Dr. DiMarzio and Dr. Gebre each successfully piloted the use of XR technology in one of their courses, with a combined total of more than 120 students. Watch the recording to learn about the impact of XR technology on student learning, as well as best practices and recommendations for using immersive technologies in instruction.
What is the XR Lab?
The XR Lab connects augmented reality (AR), virtual reality (VR), mixed reality (MR), and 360-degree video resources on Stevens’ campus.
The goal of the XR Lab is to encourage participants from all fields of study to explore the technology the Lab has to offer. The aim of the Lab is to explore how extended reality can support learning, research, and other pedagogical and curricular goals by bringing together people, technology, resources, and space.
The Stevens XR Lab aims promote the use of extended reality (AR, VR, MR, and 360-degree video) in learning and research. Students and faculty new to extended reality can come to the Lab to experience the technology, while those familiar with it may book lab space to work on projects.
Learn more about the XR Lab
Extended reality (XR) is a term that encompasses augmented reality (AR), virtual reality (VR), mixed reality (MR), and 360-degree video.
Augmented Reality (AR)
Augmented reality (AR) overlays digital objects or information on top of the real world. Users can view these objects by viewing the real world through AR glasses, or through a device such as a phone or tablet. A popular example of AR is Pokémon Go, in which players capture digital creatures called Pokémon, which they can see in the real-world environment using AR.
Virtual Reality (VR)
In a virtual reality (VR) experience, the user is completely immersed in an alternate world. While wearing a VR headset, the user no longer sees or experiences the real world around them. For example, in one popular VR experience the user walks a plank suspended 480 feet above a realistic city street. Users can experience VR using headsets like the HTC Vive, the Oculus Rift, or Google Cardboard.
Mixed Reality (MR)
Mixed reality (MR) combines augmented reality with virtual reality, allowing virtual objects to interact with real world objects. Unlike in augmented reality, in mixed reality the user can move around a virtual object, and it stays in position like a real object would in the real world. Users can experience mixed reality using devices like Microsoft's HoloLens and the Magic Leap.
360-Degree Video and Photos
360-degree videos and 360-degree photos let the user look around in any direction while viewing the video or photo on a PC, mobile device, or headset such as the Oculus Rift or Samsung Gear VR. For example, Google Street View enables users to interact with 360-photos of views of many streets around the world. National Geographic's YouTube's channel features many 360-degree videos such as Endangered Penguins of South Africa – 360.
Faculty and students can use equipment, explore new technology, work on extended reality projects, and consult with the XR Lab staff.
At the Stevens XR Lab you have access to such cutting-edge technology as the HoloLens2, Magic Leap, HTC Vive, the Oculus Quest, VR-ready development computers, and more. A full equipment list is available here.
Please email [email protected] for information about reserving time in the XR Lab.
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