Available Technology, Society, & the Arts Pre-College Programs

Introduction to Game Design

Develop an original video game from start to finish in just two weeks! This interdisciplinary program allows you to merge art, design, play, storytelling and computer science. You will start by designing simple card and board games to understand how games work, then quickly progress to the Unity game engine where you will develop and program 2D games. You’ll also learn Javascript, some Photoshop and other additional software to develop games on your own.

Modules may include:

  • Concept and visual development
  • Game-play and mechanics
  • Play-testing and critique
  • Introduction to Javascript, Photoshop, and Unity 3D software

Program Length: Two Weeks


Electronic Music Production

Discover what it really takes to make professional-quality music. We’ll take you through composition, songwriting, recording, production, beatmaking, remixing and live performance — everything you need to develop your creative practice and produce original music. Learn how to perform, produce and program in the SCENE LAB, our immersive virtual space specializing in audio spatialization and virtual reality.

Note: A laptop and a pair of headphones are required for this program. Students will have an option to rent a laptop from Stevens Pre-College, if they do not have their own. In addition, students are encouraged to bring their own MIDI controllers and audio interfaces if they have them. 

Modules may include:

  • MIDI controllers, including the Ableton Push
  • Basic arranging techniques in electronic music
  • Basic recording techniques and DSP theory
  • Mixing, remixing and beat-matching
  • Granular synthesis techniques and spatial audio
  • Building your own MIDI instruments, MIDI effects and audio effects
  • Modulation synthesis techniques: LFOs, AM, RM, and FM synthesis
  • Augmented instruments and alternative controllers

Program Length: One Week


Pre-Law STEM & Society

The emergence of digital technology has presented unique challenges to policymakers, courts, and citizens alike. The ever-increasing threats to personal privacy, the economy, and even international relations require a new generation of leaders equipped to understand and respond to them in order to ensure the preservation of the core values of democratic society. From cyberwarfare to addressing concerns about online racism and fake news, the need for timely and decisive action requires the collaboration of leaders in government, business, and technology. This course will explore these issues through a variety of hands-on activities, and will encourage students to think about how law, government, and technology affect their daily lives. Over the course of the week, students will get a chance to explore the center of international diplomacy and policy in the United Nations, and the week will conclude with a hands-on diplomacy simulation of a cyber war with a major foreign adversary.

Learning Outcomes:

  • Students will demonstrate an understanding of how technology and society interact, with particular attention to privacy, security, and international relations
  • Each participant will gain a greater understanding of the legal and regulatory process, and international relations through hands-on simulations and activities that encourage critical evaluation of the role of technology in the 21st Century
  • Students will be prepared to undertake future coursework that explores how technology, data, and computation are shaping the future of law, politics, and society

Program Length: One Week


Introduction to Virtual Reality

Learn to create immersive 3D virtual reality experiences. This program will cover the history of VR up to the most recent developments in the software and hardware behind creating fully immersive VR experiences. This hands on interdisciplinary program merges art, 3D modeling, design, sound, storytelling and immersive media creation tools. We will be using a range of software from Photoshop to Cinema4D to create different elements to build our virtual environments from. We will then be programming our VR experiences using the Unity game engine. 

Learning Outcomes:

  • Students will understand fundamental theories, methods, and techniques used in creating virtual reality immersive environments
  • Students will establish a strong technical understanding of software and hardware required for virtual reality content creation
  • Students will develop skills necessary to conduct research in art and technology utilizing information from artistic movements and theories for the visual arts disciplines 

Program Length: One Week