Available Technology, Society, & the Arts Pre-College Programs

Introduction to Game Design

Develop an original video game from start to finish in just two weeks! This interdisciplinary program allows you to merge art, design, play, storytelling and computer science. You will start by designing simple card and board games to understand how games work, then quickly progress to the Unity game engine where you will develop and program 2D games. You’ll also learn Javascript, some Photoshop and other additional software to develop games on your own.

Modules may include:

  • Concept and visual development
  • Game-play and mechanics
  • Play-testing and critique
  • Introduction to Javascript, Photoshop, and Unity 3D software

Program Length: Two Weeks


Electronic Music Production

Discover what it really takes to make professional-quality music. We’ll take you through composition, songwriting, recording, production, beatmaking, remixing and live performance — everything you need to develop your creative practice and produce original music. Learn how to perform, produce and program in the same production environment most used by the music industry at the Ableton Live Training Center on our campus. By participating in this program, you will also qualify for academic discounts on Ableton and Keith McMillen products, such as the QuNeo and Push.

Note: A laptop and a pair of headphones are required for this program. Students will have an option to rent a laptop from Stevens if they do not have their own. In addition, students are encouraged to bring their own MIDI controllers and audio interfaces if they have them. 

Modules may include:

  • MIDI controllers, including the Ableton Push
  • Basic arranging techniques in electronic music
  • Basic recording techniques and DSP theory
  • Mixing, remixing and beat-matching
  • Granular synthesis techniques and spatial audio
  • Building your own MIDI instruments, MIDI effects and audio effects
  • Modulation synthesis techniques: LFOs, AM, RM, and FM synthesis
  • Augmented instruments and alternative controllers

Program Length: One Week


Pre-Law STEM & Society

How does the U.S. stay at the forefront of Science, Technology, Engineering, and Math (STEM)? In this program, you will gain a deeper understanding of the legislative process, conduct policy analysis, and construct effective arguments. You will work in teams, focusing on real world STEM problems such as autonomous cars & artificial intelligence, drones & international security, and cybersecurity & the Internet of Things. The program culminates in a Mock Congress - where students will draft legislation, design studies to test the efficacy of their proposal, work in committees to hold hearings on topic-specific research, and give persuasive floor speeches.

Learning Outcomes:

  • Students will gain real-world oral communication skills through practice
  • Students will conduct STEM policy analysis in rigorous and critical manner
  • Students will understand the legislative process & social science research methods

Program Length: One Week


Introduction to Virtual Reality

Learn to create immersive 3D virtual reality experiences. This program will cover the history of VR up to the most recent developments in the software and hardware behind creating fully immersive VR experiences. This hands on interdisciplinary program merges art, 3D modeling, design, sound, storytelling and immersive media creation tools. We will be using a range of software from Photoshop to Cinema4D to create different elements to build our virtual environments from. We will then be programming our VR experiences using the Unity game engine. 

Learning Outcomes:

  • Students will understand fundamental theories, methods, and techniques used in creating virtual reality immersive environments
  • Students will establish a strong technical understanding of software and hardware required for virtual reality content creation
  • Students will develop skills necessary to conduct research in art and technology utilizing information from artistic movements and theories for the visual arts disciplines 

Program Length: One Week