Campus & Community

College of Arts and Letters Unveils Three Newly Renovated Audio and Visual Arts Studios and Labs

Virtual Reality equipment from the new SCENE Lab
Virtual Reality equipment from the new SCENE Lab

Having the perfect space to create might be just as important as the materials or the idea itself. That’s why this summer, the College of Arts and Letters (CAL) was hard at work creating and updating three studios and labs for students to create their best work on campus.

“Renovating and creating these spaces is just the beginning of CAL becoming the epicenter for really creative work here at Stevens,” said Dr. Kelland Thomas, dean of CAL. “Our students will be able to get deep experience in things like virtual reality and 3D-printing right outside their classrooms.”

Sensory Computation, Experimental Narrative Environments (“SCENE”) Lab

Located in Kidde 390, the brand new SCENE Lab combines hybrid software and hardware systems for the development and presentation of immersive virtual spaces. This immersive virtual space encompasses both headset and CAVE/Screen-based Virtual Reality and Augmented reality as well as high-density loudspeaker arrays and novel systems for immersive spatial audio and musical instrument software and hardware user-interface design. In addition to common uses such as cinema, gaming, and social media, these systems hold untapped potential for sonification and visualization of big data, simulation for training, and architectural acoustics. The lab has been selected as a venue for the Pure Data open source music programming convention November 17th-20th, cosponsored by Stevens and New York University.

 

Visual Arts & Technology Studio

The recently renovated Visual Arts & Technology Studio in Morton 203 reveals a collaborative workspace for students with access to tools and resources for a variety of creative activities. Butcher block work counters and retractable power cables from the ceiling ensure clear, open spaces for students to work. The studio houses a myriad of resources, from woodworking equipment like panel saws, air compressors and nail guns to moveable work stations, professional drawing easels, and short throw projectors and sound systems for presentations. The tables can even come together and convert into regulation-size ping pong tables, for that much needed creativity break.

 

FabLab

After renovations, the FabLab on the second floor of Morton, is now a fully functional maker space providing students access to a wide range of equipment for the production of artwork, while also housing a small art library. Visual Arts majors, minors and anyone currently enrolled in an art class will be able to use the lab for production of works in and out of class. A selection of materials will also be available for purchase. The exciting equipment in the FabLab includes a MakerBot 3D printer (pictured left), a laser cutter for cutting and etching many different materials, large format printers that can print up to 46 inches wide, a computer numerical control (CNC) mill for carving different materials and cutting circuit boards, and much more.