About the Artist
John Sharp is a game designer, curator, graphic designer, art historian, writer, and educator. He makes games, teaches game design and other creative pursuits, and researches and writes about games, play, design, and art.
John is a member of the game design collective Local No. 12 a company focused on finding play in cultural practices. Local No. 12 also designed The Metagame.
About Visual Arts & Technology at Stevens
Led by an accomplished faculty, students contemplate the theories and inquiries that have defined art through the ages, all the while forging the expertise needed to land industry jobs. Creativity, critique, and collaboration define the classroom, and students are encouraged to explore the intersections of their imaginations and the latest technologies. After a rigorous first-year foundations curriculum, Visual Arts and Technology students complete a concentration in design, creative computation, game design, or moving image as well as a range of electives including virtual reality, physical computing, and art history. Graduates often go on to work in a range of creative fields, including media, production, design, game design, advertising, and marketing