The Stevens Augmented & Virtual Reality Lab is dedicated to providing the entire Stevens community the opportunity to explore augmented reality, virtual reality, 360-degree video, and other extended reality technologies. The AR/VR Lab offers a space for interdisciplinary innovation, research, and experiential learning regardless of school or discipline. 

What is the Augmented & Virtual Reality Lab?

The Augmented & Virtual Reality Lab connects augmented reality, virtual reality, and 360-degree video resources on Stevens’ campus. 

The goal of the Stevens Augmented & Virtual Reality Lab is to encourage participants from all fields of study to explore the technology the Lab has to offer. The aim of the Lab is to explore how AR/VR can support experiential learning, research, and other pedagogical and curricular goals. The Lab will combine people, technology, resources, and space to see what emerges. 

The Stevens Augmented & Virtual Reality Lab aims promote the use of AR, VR, and 360-degree video in learning and research. Students and faculty new to AR/VR/360 video can come to the Lab to experience the technology, while those familiar with it may book lab space to work on projects. 

Visit/Schedule

Location 

Division of Information Technology 
Samuel C. Williams Library Building, lower level 

Contact 

[email protected] 

Schedule 

The lab is currently open by reservation. Please use the reservation form to reserve time in the lab. 

What is AR/VR?

Augmented Reality (AR) 

Augmented reality (AR) overlays digital objects or information on top of the real world. Users can view these objects by viewing the real world through AR glasses, or through a device such as a phone or tablet. A popular example of AR is Pokémon Go, in which players capture digital creatures called Pokémon, which they can see in the real-world environment using AR. 

Virtual Reality (VR) 

In a virtual reality (VR) experience, the user is completely immersed in an alternate world. While wearing a VR headset, the user no longer sees or experiences the real world around them. For example, in one popular VR experience the user walks a plank suspended 480 feet above a realistic city street. Users can experience VR using headsets like the HTC Vive, the Oculus Rift, or Google Cardboard. 

Mixed Reality (MR) 

Mixed reality (MR) combines augmented reality with virtual reality, allowing virtual objects to interact with real world objects. Unlike in augmented reality, in mixed reality the user can move around a virtual object, and it stays in position like a real object would in the real world. Users can experience mixed reality using devices like Microsoft's Hololens

360-Degree Video and Photos 

360-degree videos and 360-degree photos let the user look around in any direction while viewing the video or photo on a PC, mobile device, or headset such as the Oculus Rift or Samsung Gear VR. For example, Google Street View enables users to interact with 360-photos of views of many streets around the world. National Geographic's YouTube's channel features many 360-degree videos such as Endangered Penguins of South Africa – 360. 

What can I do in the Stevens AR/VR Lab?

Faculty and students can use equipment, explore new technology, work on AR/VR projects, and consult with the AR/VR staff. 

Equipment

At the Stevens AR/VR Lab you have access to such cutting-edge technology as the HTC Vive, the Oculus Quest, VR-ready development computers, and more. A full equipment list if available here.

Reserve

Click here to reserve time in the Lab.