Every student pursuing a Bachelor of Arts in Stevens' visual arts and technology program chooses one of four concentrations: creative computation, design, game design, or moving image.
- Creative Computation: This concentration merges code, art and design, letting students create new visual experiences that would be impossible with more traditional tools. Students learn how to write their own software in a variety of languages, how to create interactive projects and how to build custom electronic circuits, all with the goal of exploring software as a creative medium. Additionally, courses in this concentration address the critical issues around software like the open source movement and learn about the rich history of code in the arts. Students electing this concentration can go on to work in games and app development, interactive design, working on data visualizations, or as a “creative technologist” solving challenges across a wide range of fields.
- Design: Students in the design concentration learn about visual communication and typography, but most of all how to creatively solve problems and communicate ideas. Students will make posters, design fonts, lay out books, and prototype apps. Career options include graphic and web design, but could also lead to working on interactive projects like apps and games, part of a team in advertising and marketing, or working as a creative director.
- Game Design: Games have been called the definitive medium of the 21st century, and yet there is still so much to learn and discover. The game design concentration is focused on teaching students how to build 2D and 3D games using their own artwork, code, and story. This concentration also critically looks at the current state of game design--from large scale studio, to small independent art projects. By seeing the entire scope of what games can do, students will explore a range of possibilities of using games to create thought provoking projects.
- Moving Image: This concentration focuses on technical, theoretical, and aesthetic approaches to making moving-image based artworks. Creative output includes video, animation, virtual reality, augmented reality, interactive design, motion graphics, and work of other disciplines that are informed by the history of time-based media. Through research-based projects, students will look at the entire production method, including pre- and post-production, in order to turn their initial concepts into fully realized moving image works.