
Joshua Bardsley
"Nostalgia Boy is a multimedia digital experience in the form of a concept brand and net art website," says Bardsley.
Founded in interdisciplinary and hands-on learning, Stevens' visual arts and technology program empowers students to grow into technological experts and passionate artists.
By combining their imagination with the rigor of a Stevens education, students launch themselves into early career success. It's the breadth and depth of the visual arts and technology program that helps graduates land positions in a wide range of creative fields, and today, our alumni work as software engineers, video game developers, UI/UX designers, creative directors and more.
Students pursuing their bachelor's degree choose between four concentrations: creative computation, design, game design, and moving image.Students throughout Stevens are also invited to earn a minor in visual arts and technology. Each academic pathway provides students an opportunity to integrate creativity, technology and thought, and this year, Animation Career Review named Stevens as the best game design program in New Jersey.
Featured photo by: Jacob Stillman '19
"Nostalgia Boy is a multimedia digital experience in the form of a concept brand and net art website," says Bardsley.
"Algorithms are shaping our societal culture and changing it in many ways that aren’t easily seen," says Barry.
"I Can’t Remember What Outside Feels Like is an exploration of intersectional identity through a lens of internal conflict and anxious isolation."
"Becoming Plastic is a nonlinear storytelling interactive experience on plastic pollution," says Fallone.
"[Mortal Limbo] grapples with theories of the ineffable, the sublime & the emotional responses that come from experiencing the inexplicable," says Touch-Phong.
The Pigeonhole is "an exploration of identity struggle in mixed-race people due to pressure placed upon them by societal stereotypes."
The project is based in a series of portraits that "exemplify the delicacy and complexity of black men," and is grounded in lessons from psychology and history.
"The Window is a project that describes the ebb and flow of peace and instability that exists within our minds," says Marconi.
An electrical engineering graduate, McEldoon presented Made, with Love Everyday: Without You Feels Like a Lifetime at the Line of Site exhibition.
The Tactility of Words was inspired by dyslexia and explores the process of learning in both auditory and dimensional ways.
"Every quiet individual deserves to have a chance to express what everyone else finds so easy to put out there," says Anastasia Wingate-Piccolomini.
Here are some examples of where recent Visual Arts & Technology majors started their careers:
Digital Technician and Editor, ABC
Broadcast Engineer, CNBC
Senior UX Designer, Comcast
Junior Designer, Guinness World Records
Visual Designer, IBM
Software Engineer, Nokia Bell Labs
Stewart Weitzman, Visual Merchandiser
Production Assistant, Live Nation
Wondering where a degree in visual arts and technology can lead you? Get to know our recent alumni and their artistic work by checking out these stories.
Now a visual designer at IBM, McGowan mixes technology and tradition in pursuing her creative passions.
A software engineer for Buzzfeed, Amaba got her start by earning a B.S. in computer science and a B.A. in visual arts & technology at Stevens.
Before landing a job as a graphic designer, Stillman made a big impression at Mana Contemporary in Jersey City.
With a visual arts and technology major and two minors under her belt, Haas has gone on to work with some of the biggest musical acts in the world.
After loving her animation and 3D modeling lessons, Landegem combined her fashion interests and technical skills to land a job at Tapestry's Kate Spade…
Hands-on learning is the cornerstone of the visual arts and technology program, and our facilities create an environment where students can explore and create. Here, you'll build the strong portfolios and technical skills needed for early career success.
Explore this immersive space that specializes in virtual reality, spatial audio, and 3D mapping.
With saws, air compressors, nail guns, woodworking tools and more, the Studio empowers students to play and create.
Packed with the best computers, the Lab helps students brainstorm, prototype, develop and critique virtual art.
Push your art further using these 3D printers, laser cutters, large format printers, carving tools, and more.
With over 300 titles, students have access to a growing collection of books on art, archeology, criticism, design, and history.
As a Visual Arts & Technology major at Stevens, you'll leave with not only a strong art portfolio, but a portfolio of technical skills. Here are some examples of recent student work.
This video uses a still image and camera mapping to composite 3D into scene.
This book of photographs takes viewers on an architectural exploration of Hoboken using 3D modeling and augmented reality, with help of a downloadable app. Julia Guignard, Class of 2016
Motion Graphics Sketches by Billie Haas, Class of 2018
Students hone their craft with foundational drawing courses
2D Design students put themselves in their project
"Noor", a video game designed by Jack Farzan & Joshua Phillips, '17
"We set out to discover the shared ways artists are thinking about and experiencing water around the world," wrote Nancy Nowacek, on her Works on Water project.
Following a launch hosted by Microscope Gallery, the narrative essay game The Last Survey by Nicholas O'Brien is now available on Steam and Itch.
Jeff Thompson recently opened his latest exhibition, Universal Approximator, online with the support of SPACES, a resource and public forum for artists.
Alumnus Dujaun Kirk '20 shared what it's like to earn a college degree and how he's keeping optimism alive.
In an online panel discussion at LudoNarraCon, Nicholas O'Brien discussed essay games with fellow designers David Cribb, Nathalie Lawhead, and Angela Washko.
Designing her curriculum to combat ageism, assistant professor Nancy Nowacek helped introduce students to older generations and reduce their fear of aging.
Assistant professor Christopher Manzione's NukemapVR let users virtually detonate a nuclear weapon in New York City and then watch.
As a Kickstarter Creator-in-Residence, assistant professor Nicholas O’Brien is developing The Last Survey, the story of a geologist averting a catastrophe.
The NJ State Council on the Arts announced assistant professors Jeff Thompson and Christopher Manzione as recipients of this year’s Artist Fellowship awards.
The small community allows faculty to help students individually with coursework or finding internships and jobs. The fact that it’s small allows faculty and students to forge strong relationships.
In this program you build a portfolio of skills and are regularly encouraged to critically explore various creative programs and areas of design, a practice not often emphasized in other art schools.
I don't think I would have studied art at all if I hadn't learned about this program at Stevens. It's not about making art for the sake of art, but using art as a tool and applying it to various fields…