Founded in interdisciplinary and hands-on learning, Stevens' visual arts and technology program empowers students to grow into technological experts and passionate artists.

By combining their imagination with the rigor of a Stevens education, students launch themselves into early career success. It's the breadth and depth of the visual arts and technology program that helps graduates land positions in a wide range of creative fields, and today, our alumni work as software engineers, video game developers, UI/UX designers, creative directors and more.

2020 Animation Rankings

Students pursuing their bachelor's degree choose between four concentrations: creative computation, design, game design, and moving image.Students throughout Stevens are also invited to earn a minor in visual arts and technology. Each academic pathway provides students an opportunity to integrate creativity, technology and thought, and this year, Animation Career Review named Stevens as the best game design program in New Jersey.  

Featured photo by: Jacob Stillman '19

Visual Art & Technology's Class of 2020

Careers in Visual Arts & Technology

Here are some examples of where recent Visual Arts & Technology majors started their careers:

Digital Technician and Editor, ABC

Broadcast Engineer, CNBC

Senior UX Designer, Comcast

Junior Designer, Guinness World Records

Visual Designer, IBM

Software Engineer, Nokia Bell Labs

Stewart Weitzman, Visual Merchandiser

Production Assistant, Live Nation

On-Campus Facilities

Hands-on learning is the cornerstone of the visual arts and technology program, and our facilities create an environment where students can explore and create. Here, you'll build the strong portfolios and technical skills needed for early career success.

Recent Headlines

Faculty Spotlight

What Students & Alumni Are Saying