The visual arts and technology program at Stevens Institute of Technology offers a B.A. and minor at the intersection of art and technology. Students study areas as diverse as video, animation, visualization, de­sign, and fabrication, merging cutting-edge and traditional processes in art with creativity, critique, and hands-on learning.

About the Program

In visual arts and technology, students study traditional as well as new and emerging tools and art forms, rooted in historical, theoretical, and critical inquiry. Taught by faculty who are themselves practicing artists and designers, students learn how to go from idea and problem to finished works.

The program utilizes New York City's amazing museums and galleries, letting students view masterpieces and new artworks first-hand. Additionally, students are encouraged to seek internship opportunities, giving them professional experience and possible job placement after graduation. Building on Stevens' efforts to promote interdisciplinary research and academic collaboration, our major is a center for innovation and creativity.

Areas of Concentration:

  • Video: The video concentration focuses on technical, theoretical, and aesthetic approaches to video as a time-based medium. Students recognize and control video's formal parameters of image, sound, shot, transition, and sequence. Covering the history of video along with current production and conceptual frameworks, this concentration cultivates creative thinking and problem solving through project-based classes.
  • Animation: In the animation concentration, students will learn about modeling, rigging, and rendering projects made individually and in groups. Students will learn techniques and project workflow skills using 2D and 3D animation software. Looking at the entire production method,including pre-production and post-production, students will learn how to turn their sketches into fully realized animations as well as discover the rich history that animation studies has to offer.
  • Game Design: Games have been called the definitive medium of the 21st century, and yet there is still so much to learn and discover. The game design concentration is focused on teaching students how to build 2D and 3D games using their own artwork, code, and story. This concentration also critically looks at the current state of game design--from large scale studio, to small independent art projects. By seeing the entire scope of what games can do, students will explore a range of possibilities of using games to create thought provoking projects.
  • Design: Students in the design concentration learn about visual communication and typography, but most of all how to creatively solve problems and communicate ideas. Students will make posters, design fonts, lay out books, and prototype apps. Career options include graphic and web design, but could also lead to working on interactive projects like apps and games, part of a team in advertising and marketing, or working as a creative director.

Careers in Visual Arts & Technology

The CAL Class of 2016 boasts a 100% job and graduate school placement rate. Here are some examples of where recent Visual Arts & Technology majors started their careers:

Systems Engineer, Scholastic Inc.

Senior Web Developer, VaynerMedia

UI/UX Designer, 72 Pixels

Founder, Game Revenant

Junior Design Consultant, Vita Coco

Graduate Study, Royal College of Art, London

Freelance Photo Editor, Rolling Stone Magazine

CORE Technology Associate, Comcast

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