
Master of Science - Game Design & Simulation Programming
Master of Science - Game Design & Simulation Programming
The Master of Science in Game Design and Simulation Programming exposes students to the fundamentals of interactive game design, state-of-the-art graphics and animation and behavior modeling, and the methodologies for game development. The program also provides students with the skills and environment needed to be successful members of the gaming community. Students graduate from the program prepared for positions in the gaming industry as well as in industrial, government, education and research organizations involved in simulation, visualization, training, and "edutainment."
The program requires a total of 30 graduate credits and also prepares students for entry in elite PhD programs in Computer Science, Remote Sensing, and Geographic Information Systems.
GRE is Preferred for All Applicants
Core Course Requirements for Full Degree
CS 522 Mobile and Pervasive Computing
CS 537 Interactive Computer Graphics
CS 539 Real-Time Rendering, Gaming, and Simulations Programming
CS 541 Introduction to Artificial Intelligence
CS 543 Principles of Computer Mediated Entertainment
CS 545 Human-Computer Interaction
CS 585 Introduction to Game Development
CS 586 Machine Learning for Game Design
CS 587 Game Engine Design
CS 638 Advanced Computer Graphics
Course Requirements for four-course Certificate Program
Graphics for Gaming:
CS 537 Interactive Computer Graphics
CS 539 Real-Time Rendering, Gaming, and Simulations Programming
CS585 Introduction to Game Development
CS587 Game Engine Design
CS 638 Advanced Computer Graphics
AI for Gaming:
CS 541 Introduction to Artificial Intelligence
CS585 Introduction to Game Development
CS586 Machine Learning for Game Design
CS587 Game Engine Design
For specific program information, CLICK HERE
Call 1-888-STEVENS
(201-216-5319)
or email: Graduate Admissions
Current Students: Consult your faculty advisor and study plan for course requirements and electives.