In this course we will study the science and concrete programming tools underlying the design and implementation of game engines. The course will cover the principal components and techniques of a modern game engine: physics simulation engines, 3D graphics engines, artificial intelligence engines, scripting languages, network gaming for massively multiplayer games.
Schaefer School of Engineering & Science
Department:
Computer Science
Research & Education
Education
Stevens Institute, BS Computer Science, 2009
Experience & Service
General Information
Andrew is a senior game engineer at Sojo Studios, a venture backed social start up in the heart of union square, and specializes in game engine architecture and gameplay. Previously, Andrew worked on various Facebook and mobile games as well as multiple triple-A, multi-platform first person shooters for EA and THQ.