Visual Arts & Technology at Stevens
The Visual Arts & Technology Program at Stevens Institute of Technology offers a B.A. and minor at the intersection of Art and Technology. Students study areas as diverse as video, animation, visualization, design, and fabrication, merging cutting-edge and traditional processes in art with creativity, critique, and hands-on learning.
WHAT YOU WILL STUDY
In Visual Arts & Technology, students select related courses in the engineering, science, and business programs as well as courses in the College of Arts & Letters. The program also offers computer graphics and visualization courses developed by the Department of Computer Science. Our curriculum draws on traditional as well as new and emerging art forms but is rooted in historical, theoretical, and critical inquiry.
The program utilizes New York City's museums and galleries as well as artists and other art professionals based in the area. Guided primarily by aesthetic criteria, our major fosters practical experience through internships and work in professional organizations and design studios in the metropolitan region. Additionally, opportunities to learn from visiting artists and artists in residence are provided. We also provide a conduit for partnerships among artists, engineers, and scientists both within and beyond Stevens. Building on the university's efforts to promote interdisciplinary research and academic collaboration, our major is a center for innovation and creativity.
The Visual Arts & Technology Lab
The Lab classroom is a flexible learning and collaboration space, with all furniture on wheels for easy reconfiguration. Featuring Mac workstations with HD monitors, the lab is designed to mimic on-the-job working conditions, taking projects from the brainstorming stage to prototype, development, and critique. The room also includes 8'-high magnetic whiteboards for impromptu ideation sessions, and equipment for printing and preparing finished projects.
The Visual Arts & Technology Studio
A classroom designed for traditional and digital media, this room is used for figure drawing, sculpture, 3D digital fabrication, as well as photo and video shoots. This space includes large work tables, a variety of hand tools, critique space, and a dedicated workstation for 3D printing and laser-cutting. Students have 24/7 access to both classroom spaces.
Equipment Checkout and Printing
Professional-level video, photo, and audio equipment is available for checkout through our equipment room. Staffed throughout the week, students can check out equipment for class projects or have work printed on the large-format inkjet printer.
With over 300 titles, students have access to a growing collection of books on art, design, art history and criticism, and archeology.
+ Large-format Epson 9800 inkjet printer, capable of 44"-wide prints up to 8'-long on archival paper
+ Xerox Phaser 7100 color laser printer, capable of 2-sided printing on 11x17" paper
+ Smaller Epson inkjet printer and scanner
+ Universal 50-watt laser-cutter
+ CubeX 3D printer
+ Roland vinyl cutter
+ Mac Mini workstations with HD monitors
+ Epson HD projectors in all classrooms with high-quality audio
+ Panasonic 3D/HD video cameras
+ Canon Rebel T2i digital SLR cameras
+ Audio recorders and microphones
+ Studio lighting equipment
+ Dollies, steady-cams, and a small video camera crane
WHAT CAN YOU DO WITH A VISUAL ARTS & TECHNOLOGY DEGREE
The Visual Arts & Technology program prepares students to succeed professionally in creative fields, including:
- Data visualization, collaborating with computer scientists and statisticians to create meaningful print and interactive projects
- Graphic designer, developing visual identity
- Web design, merging code with design for online content
- Fine artist, showing work in galleries and museums
Additionally, many students leverage Stevens' engineering, science, and business programs to create double-degrees, giving them transferable skills for the workplace and the ability to forge new fields that combine the arts with technology.
Recent graduates have secured job positions as UI/UX Designer at 72 Pixels; Social and Digital Innovation at Stuart Weitzman Holdings; Freelance Photo Editor at Rolling Stone; Web Support Specialist at Multimedia Internet Services; SMB Account Executive at AvePoint; Developer at Vayner Media; and Digital Producer at Studio LLC, among others. Visual Arts & Technology graduates are also pursuing graduate study at Savannah College of Art and Design; Royal College of Art, London; and Duquesne Law School.
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