Crowdsourcing and Collective Intelligence

It is now possible to mobilize a crowd in minutes to address large scale social problems. What are crowds good at? Shown on right is research related to the open source sharing of designs for use with 3D printers. We also are interested in the role crowds can play in sustainability: in finding local solutions to energy needs that fulfill communities’ objectives.


Kittur, A., Nickerson, J. V., Bernstein, M. S., et al. The Future of Crowd Work. Proceedings from the 2013 Conference on Computer Supported Cooperative Work (CSCW). ACM New York, 2013. Abstract and Paper

Yu, L., Nickerson, J. V. and Sakamoto, Y., Collective Creativity: Where We Are and Where We Might Go. Proceedings of Collective Intelligence (CI), January 2012. Abstract and Paper

Yu, L. and Nickerson, J. V., Generating Creative Ideas through Crowds: An Experimental Study of Combination. Thirty Second International Conference on Information Systems (ICIS), December 2011. Abstract and Paper

Kyriakou, H., Englehardt, S. and Nickerson, J. V., Networks of Innovation in 3D Printing.  Workshop on Information in Networks (WIN 2012), August 20, 2012. Abstract and Paper

Nickerson, J. V., Sakamoto, Y. and Yu, L. Structures for Creativity: The crowdsourcing of design, CHI 2011 Workshop on Crowdsourcing and Human Computation: Systems, Studies, and Platforms, May 2011.

Yu, L. and Nickerson, J.V. Cooks or Cobblers? Crowd Creativity through Combination.  Proceedings of the CHI 2011 Conference on Human Factors in Computing Systems, ACM Press, 2011.

Nickerson, J. V., and Monroy-Hernandez, A. Appropriation and Creativity: User Initiated Contests in Scratch. Proceedings from Hawaii International Conference on System Sciences (HICSS-44). January 2011

Sakamoto, Y., Tanaka, Y., Yu, L., & Nickerson, J. V. (2011). The Crowdsourcing Design Space. In Human Computer Interaction International. Springer. In press.

Nickerson, J. V. and Yu, L., Crowds and Machines: Systems for Social Creativity. In the Workshop on Semi-Automated Creativity: Software as a Creative Collaborator at the ACM SIGCHI Conference on Creativity and Cognition, July 2011. Abstract and Paper

Tanaka, Y., Sakamoto, Y., and Kusumi, T. (2011). Conceptual Combination versus Critical Combination: Devising Creative Solutions using the Sequential Application of Crowds. Proceedings of the 33rd Annual Conference of the Cognitive Science Society (CogSci). Boston, MA: Cognitive Science Society. In press.

Yu, L., Sakamoto, Y. (2011). Feature selection in crowd creativity. Human Computer Interaction International, Lecture Notes in Computer Science. Springer. In press.

Bao, J., Sakamoto, Y. and Nickerson, J. V., Evaluating Design Solutions Using Crowds. 17th Americas Conference on Information Systems (AMCIS), August 2011. Abstract and Paper

Nickerson, J. V. and Sakamoto, Y., Crowdsourcing Creativity: Combining Ideas in Networks. Workshop on Information in Networks (WIN), September 2010. Abstract and Paper

Nickerson, J.V., Zahner, D., Corter, J.E., Tversky, B., Yu, L., and Rho, Y.J. Matching Mechanisms to Situations through the Wisdom of the Crowd, Proceedings of the International Conference on Information Systems (ICIS), 2009.